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Conqueror - Increases your military power against, Rangers - Increases your scouting and exploration speed by 100%. Enemy units in your coastal territory lose life over time. Nimble Paws - Lynxes frequently leap and dodge every attack while airbone. 3 is the total maximum number if you summon 3 wolves and lose 2 of them, next time the Horn of Managarm is off cooldown you will be able to summon only 2 wolves. This clan does not have any Fame bonuses. You can start scouting early 801 if necessary when going for trading which is impossible if you go for bragaful. Hlidskjalf : Gives your Warchief the Annexation ability.Įach additional territory gives +2 max population. And by all means play the clan that you enjoy the most. Getting warchiefs asap is key to having a good game as horse. Nice list, apart from dragon being the best clan it’s also a very fun one to play. Defensive Arrows - Defense Towers are equipped with the Tracker’s arrows you have selected in the Archery Range.
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The only con i'd list is wolf is a tiny bit rng dependent, bears and treasures can speed things up when present and slow things down when not. Your civilians can go into neutral territory. Very good sustain, you can put every single villager to work whilst having positive food production. Handiwork - Non-upgraded buildings receive +15% production. , White Wolves have the same behavior as Skirmishers, Hall of Skalds replaces Brewery and provides additional Fame, Your warchief gains the ability Annexation: whenever your Warchief uncolonizes a tile, you will colonize it for free, Increases production of bonus of Feasts to 30%, Sons of Hrymrs have AoE attacks, hurting and fearing enemies (1 out of 3 attacks) and get resources to players (like a regular raid), Instead of having reduced power, your military units get 10% resistance bonus during Winter, Your Warchief gets Gram, the legendary sword and gains +15% Att and Def, Gram freezes enemies when hit.īear The clan you love to have on your team. You have to take into consideration the Clans of Northgard are not fundamentally different. In addition each clan has its own unique Relic. Bear can easily clear for all teammates with Kaija and two warriors, which is especially good for clans that don't want to build a military camp early, such as horse. Snake is good in 801, harrassing and potentially all inning an opponent. It unlocks Ram ability for Torfin, which can target an enemy building with a powerful charge, immediately destroying it and scaring nearby enemy units on the way. It works similar to Factions/Races in other RTS Games. Led by Mielikki, the Beastmaster, the Clan of the Lynx have an exceptional connection with nature. Some Clans are included in the base game while others are only available by purchasing DLC.
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Raven becomes good when it hits 500 fame, which takes too long.Īlso bragaful is a bit slow compared to trading. Hlidskjalf : Gives your Warchief the Annexation ability. Raven This clan needs too many lores to become good. Basic clan member Military Units Special Unit Northgard Natives Campaign and conquest foes Villager 5 : Warrior 10 : Warchief 20 : Draugr 10 : Eldthurs 20 : Equipped Villager 10 : Skirmisher 10 : Berserker 20 : Fallen Valkyrie 20 : Ice Worm 100 : Militia 10 : Mercenary 10 : Shield Maiden 20 : Wyvern 100 : Dark Vaettir 15 : Axe Thrower 15 : Signy 20 : Myrkalfar 10 : Undead Wyvern 100 Mielikki the Beastmaster is weaker than other warchiefs but does not cost iron. 200 (Assault): Your military units gain 15% attack bonus when fighting outside your territory. A Tier: This tier represents clans that are very strong, just not as strong as dragon. The reasoning is, going for trade gives you more gold by 802 but apart from that it is also much more flexible than going for bragaful. It has amazing economy, amazing sustain via thralls, no penalty for injured, allowed to clear with villagers and what makes it S tier, it has the most overpowered unit: Dragonkin. No good team will attack a bear clan in winter without having a bear themselves.